Avast Ye! If you are looking for a fun party game to play with your maties, check out this dice game. You may recognize it from Pirates of the Caribbean: Dead Man’s Chest. Traditionally the game has been known as Liar’s Dice, but thanks to the popularity of the movie, it’s now called Pirate’s Dice.
It's the perfect party game to play for International Talk Like a Pirate Day.
Everyone one sits in a circle with their drink or a party flask nearby and their five dice and an opaque cup for the dice. Each player rolls their five dice using the cup; the player with the highest score will bet first. The game is actually called Liar’s Dice. Any good pirate knows how to lie through her teeth, so break out your best skills to get your maties loaded to the gunwales before you.
1. Each player shakes their cup and then turns it upside down so that their cup is covering their dice. The players are allowed to look at the dice they rolled but not at anyone else’s dice.
2. The first player then makes a bet. Bets are given as the quantity of dice you want players to believe is showing for a particular face value of a die. For example a bet could be six 3s or four 7s. 1s are wild so you don’t bet on 1s but include them in the count of other face values for betting. You only know what dice values are under your own cup. Your job is to convince everyone that you can accurately guess the total number of wild 1s and die values of all the dice on the table. “I bet seven 2s.”
3. The next player to the left must now raise the bet or challenge.
Bet: to raise the bet, the player raises the bet then they must make a bet with the number of dice the same and increase the face value (ie. three 4s to three 5s) or increase the number of dice (ie. three 4s to four 2s). The player may increase the number of dice or the face value as much as they want (ie. three 4s to five 2s is a valid raise). Play then continues with the player to the left of the raiser.
Challenge: If the player challenges then all the players lift their cups.
If the number of dice at the table with the face value the player bet (remember 1s are wild) is greater than or equal to the number bet then bettor wins and the challenger must take three drinks and loses one of their dice for the rest of the game. For example four 5s were bet and the bettor is challenged, everyone reveals their dice and there are three 5s and two 1s at the table, the bettor wins.
If the number of dice at the table with the face value the player bet (remember 1s are wild) is less than the number bet then the challenger wins and the bettor must take three drinks and loses one of their dice for the rest of the game. For example four 5s were bet and the bettor is challenged, everyone reveals their dice and there are two 5s at the table, the challenger wins.
Everyone then re-fills their cup with their remaining dice, shakes their cup and then turns it upside down so that their cup is covering their dice. Betting begins with the challenger who just one.
The game continues until only one player has dice left, they are the winner.